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Re:Zed editor switching graphics lib from blade to wgpu by Aurornis on Friday February 13, 2026 @01:42PM (#47006137)
Using mainstream libraries instead of reinventing the wheel would have been a good decision with or without VC money.

I like Zed but it's still my secondary editor because it's missing usability features that I value in other editors. I think we all benefit if they focus their attention on the parts of Zed that differentiate it rather than writing new frameworks and libraries.

Re:Zed editor switching graphics lib from blade to wgpu by pastel8739 on Friday February 13, 2026 @01:56PM (#47006309)
Isn’t the thing that differentiates zed actually largely its performance? Using electron or GTK or whatever would not differentiate it in this way.
Re:Zed editor switching graphics lib from blade to wgpu by julianbraha on Friday February 13, 2026 @03:01PM (#47007071)
They're switching to wgpu (another performant Rust library), not GTK or electron
Re:Zed editor switching graphics lib from blade to wgpu by RussianCow on Friday February 13, 2026 @03:05PM (#47007123)
I think the parent meant that Zed could not have used an established UI library like GTK or Electron since performance was such a big focus of the editor.
Re:Zed editor switching graphics lib from blade to wgpu by satvikpendem on Friday February 13, 2026 @05:03PM (#47008441)
Yes, so I'm glad Zed at least did spend the time to reinvent the wheel, because it benefits everyone to focus on performance, not to mention we have a high quality piece of OSS at the end of it, as even if it's paused development for now, it can still be forked or otherwise iterated upon.
Re:Zed editor switching graphics lib from blade to wgpu by dualogy on Friday February 13, 2026 @05:24PM (#47008635)
> Using electron or GTK or whatever

You say that like they're in the same category, but one is an embedded Chromium and the other a native windowing toolkit.