Re:Zed editor switching graphics lib from blade to wgpu
by tribaal on Friday February 13, 2026 @11:56AM
(#47004866)
Not contesting your claim, but would you mind sharing what major hardware vendor you mean?
I love iced and wrote a decent amount of code using it, but in my mind the biggest sponsor is system76 - and as awesome as they are they aren’t a major vendor yet :)
Re:Zed editor switching graphics lib from blade to wgpu
by okanat on Friday February 13, 2026 @12:23PM
(#47005209)
Has System76 started designing, or more correctly outsourcing more expensive custom motherboard designs, like Lenovo and Dell or are they still selling slightly customized white-label laptops?
Re:Zed editor switching graphics lib from blade to wgpu
by satvikpendem on Friday February 13, 2026 @11:44AM
(#47004733)
I'm partial to Dioxus with their native renderer coming up, it should work cross-platform on mobile, web, desktop like Flutter (except web is actually HTML and CSS, not canvas) rather than only desktop which is what most Rust GUI frameworks are targeting.
Re:Zed editor switching graphics lib from blade to wgpu
by vatsachak on Friday February 13, 2026 @01:27PM
(#47005964)
Dioxus is the real deal. It makes it super easy to create web-apps
I went from knowing nothing about web stuff to building this tool https://chakravarthysoftware.com/work_distributor in a week
Re:Zed editor switching graphics lib from blade to wgpu
by nu11ptr on Friday February 13, 2026 @12:41PM
(#47005402)
Not sure how the UI engine itself compares, but to me it is all about the available components (as a total non-designer, although AI helps with that now). The only choice I have at the moment that would meet my needs is gpui, as gpui-component now exists.
Re:Zed editor switching graphics lib from blade to wgpu
by tensor on Friday February 13, 2026 @01:15PM
(#47005810)
Iced seems really promising, however, it's a passion project by a single developer. They very clearly stated that their goal is to follow their passions and desires first, everyone else second, and that it will always be a single person project. Their readme even discourages contributions.
Companies using it in production are often forking it as a result, and trying to keep their fork in sync. Ultimately, if the community wants iced to become a major and stable framework, it will have to be forked and a community development model built around it.
And I'm not saying this to disparage the author in any way, their readme even seems to suggest that that's exactly what they'd prefer.
Re:Zed editor switching graphics lib from blade to wgpu
by jenadine on Friday February 13, 2026 @02:19PM
(#47006584)
Isn't System76 supporting and contributing to iced?
Re:Zed editor switching graphics lib from blade to wgpu
by nicoburns on Friday February 13, 2026 @03:21PM
(#47007322)
Yes, and I believe the main developer works for Kraken who use it for one of their apps.
Re:Zed editor switching graphics lib from blade to wgpu
by tensor on Saturday February 14, 2026 @12:56AM
(#47012001)
Yes, but they maintain their own fork and are good about syncing. It's still not an ideal model long term.
Re:Zed editor switching graphics lib from blade to wgpu
by righthand on Monday February 16, 2026 @09:33AM
(#47035472)
This is silly. Definitely use Iced.rs, no one cares about it’s early pre-1.0 state. It has good fundamentals and is easy to use. 99% of people on here aren’t building anything more than a vanity project anyways.
Re:Zed editor switching graphics lib from blade to wgpu
by jenadine on Friday February 13, 2026 @02:11PM
(#47006495)
There is also Slint : https://slint.dev
They are also backed by a company, and have kept a stable 1.x release for some time.
Re:Zed editor switching graphics lib from blade to wgpu
by yencabulator on Sunday February 15, 2026 @02:32PM
(#47026673)
Slint is essentially proprietary-only. Licensing a library as GPLv3 severely limits where it can or should be used.
https://iced.rs