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Re:Zed editor switching graphics lib from blade to wgpu by nu11ptr on Friday February 13, 2026 @10:34AM (#47003847)
While unfortunate, to me this just says any user requested features aren't going to get merged anytime soon. As is, it already runs on windows/linux/mac, and will need to do so maturely for Zed to function. Therefore, to me, this isn't that big of a deal, and when they need things like web support (on their roadmap), they will then add that.

I'm curious... does anyone have any PRs or features that they feel need merging in order to use GPUI in their own projects? (other than web support)

Re:Zed editor switching graphics lib from blade to wgpu by satvikpendem on Friday February 13, 2026 @11:47AM (#47004759)
I recently saw a PR where the author implemented shaders but it was closed by the maintainers as the feature wasn't needed by Zed the editor.
Re:Zed editor switching graphics lib from blade to wgpu by nu11ptr on Friday February 13, 2026 @12:49PM (#47005494)
Thanks. I probably could have answered my own question had I simply looked here:

https://github.com/gpui-ce/gpui-ce/pulls

and here:

https://github.com/zed-industries/zed/pulls?q=is%3Apr+is%3Ao...

Re:Zed editor switching graphics lib from blade to wgpu by satvikpendem on Friday February 13, 2026 @12:52PM (#47005527)
Sadly it doesn't actually look like gpui-ce has any activity, the maintainer merged one pull request (literally, #1) and then stopped. They should've just added more community maintainers to the GPUI repo directly rather than having a fork.
Re:Zed editor switching graphics lib from blade to wgpu by nu11ptr on Friday February 13, 2026 @01:07PM (#47005713)
Yeah, why fork and create confusion if you don't plan to do anything with it?
Re:Zed editor switching graphics lib from blade to wgpu by satvikpendem on Friday February 13, 2026 @05:05PM (#47008466)