The overall level of complexity of a project is not an "up means good" kind of measure. If you can achieve the same amount of functionality, obtain the same user experience, and have the same reliability with less complexity, you should.
Accidental complexity, as defined by Brooks in No Silver Bullet, should be minimized.
So I wish developers looked at apps with a complexity budget, which is basically Djikstra's line of code budget. You have a certain amount of complexity you can handle. Do you want to spend that complexity on adding these features or these other features? But there is a limit and a budget you are working with. Many times I have wished that product managers and engineering managers would adopt this view.
And if AI tools are writing all of the code, does it even matter anymore?
I never said it was. To the contrary, it's more of an indication of how much more complex large refactorings might be, how complex it might be to add a new feature that will wind up touching a lot of parts, or how long a security audit might take.
The point is, it's important to measure things. Not as a "target", but simply so you can make more informed decisions.
I'd say you're operating on a higher plane of thought than the majority in this industry right now. Because the majority view roughly appears to be "Need bigger number!", with very little thought, let alone deep thought, employed towards the whys or wherefores thereof.
Google engineer perspective:
I'm actually thinking code reviews are one of the lowest hanging fruits for AI here. We have AI reviewers now in addition to the required human reviews, but it can do anything from be overly defensive at times to finding out variables are inconsistently named (helpful) to sometimes finding a pretty big footgun that might have otherwise been missed.
Even if it's not better than a huamn reviwer, the faster turnaround time for some small % of potential bugs is a big productivity boost.
For a balanced perspective, one should also account for the cost of triaging and disregarding AI findinds that aren't useful or actionable.
Before, lines of code was (mis)used to try to measure individual developer productivity. And there was the collective realization that this fails, because good refactoring can reduce LoC, a better design may use less lines, etc.
But LoC never went away, for example, for estimating the overall level of complexity of a project. There's generally a valid distinction between an app that has 1K, 10K, 100K, or 1M lines of code.
Now, the author is describing LoC as a metric for determining the proportion of AI-generated code in a codebase. And just like estimating overall project complexity, there doesn't seem to be anything inherently problematic about this. It seems good to understand whether 5% or 50% of your code is written using AI, because that has gigantic implications for how the project is managed, particularly from a quality perspective.
Yes, as the author explains, if the AI code is more repetitive and needs refactoring, then the AI proportion will seem overly high in terms of how much functionality the AI proportion contributes. But at the same time, it's entirely accurate in terms of how this is possibly a larger surface for bugs, exploits, etc.
And when the author talks about big tech companies bragging about the high percentage of LoC being generated with AI... who cares? It's obviously just for press. I would assume (hope) that code review practices haven't changed inside of Microsoft or Google. The point is, I don't see these numbers as being "targets" in the way that LoC once were for individual developer productivity... there's more just a description of how useful these tools are becoming, and a vanity metric for companies signaling to investors that they're using new tools efficiently.