And .NET is moving heavily into the AoT/pre-compilation direction for optimization reasons as well (source generators, AoT).
If you look at the change logs for the past few versions of the framework from perf perspective the most significant moves are : introduce new primitives to avoid allocating, move more logic to compile time, make AoT better and work with more frameworks.
A programming language having a GC doesn't mean every single allocation needs to be on the heap.
C# is finally at the sweet spot languages like Oberon, Modula-3 and Eiffel were on the late 90's, and unfortunely were overshadowed by Java's adoption.
Go and Swift (RC is a GC algorithm) are there as well.
D could be there as well on the mainstream, if there was a bit more steering into what they want to be, instead of having others catching up on its ideas.
That is what made me look into the language after getting Andrei Alexandrescu's book.
Note that even Rust's success, has triggered managed languages designers to research how far they can integrate linear, affine, effects, dependent types into their existing type systems, as how to combine the best of both worlds.
To the point that even Rust circles now there are those speaking about an higher level Rust that is supposed be more approachable.
Modern .NET isn't even difficult to avoid allocations, with the Span<T> API and the work they've done to minimize unnecessary copies/allocs within the std lib.
(I say this as a Kotlin/JVM dev who watches from the sideline, so not even the biggest .NET guy around here)
Yes, and that's where D is majorly superior to C# -- it's flexible enough for you to go down to the metal for the critical parts.
You are forgetting that a language with a less mature ecosystem isn't much help.
Yes, they added AOT but it's still challenging to do anything that requires calling into the OS, because you're going to need the bindings. It will still add some overhead under the hood and more overhead will you need to add yourself to convert the data to blittable types and back.
Mixing C# with other languages in the same project is also difficult because it only supports MSBuild.
> You are forgetting that a language with a less mature ecosystem isn't much help.
Fair.
Rust also has issues using anything besides cargo.
D also has its own build system but it's not the only option. Meson officially supports building D sources. You could also easily integrate D with SCons, though there's no official support.
You don't. Any D compiler is a C compiler too, so it can take C headers without bindings or any overhead added.
Hint, before keeping to discuss what D can and cannot do, better go look how long I have been around on D forums, or existing projects on my Github.
Anything that has stable ABI does.
> go look how long I have been around on D forums
You claimed higher up in this thread that D requires bindings to interoperate with C API. You don't seem that well informed really.
No, this is not true. You can invoke the compiler directly with no direct call to MSBuild what so ever.
Even using the dotnet command, which uses MSBuild under the hood, you are free to use your own build system. As an example - this code uses a Makefile to invoke the build: https://github.com/memsom/PSPDNA
If you want to call csc directly, it will compile with args just fine. And, if you have a working C# compiler on you platform, whether or not it uses MSBuild behind the scenes is kind of inconsequential.
You may also directly call the msbuild command, and it more or less does the same thing as the dotnet command, but hardly anyone eve calls msbuild directly these days.
Look at C#'s competitive placings with C++/Rust on The Computer Benchmark game due to .NET's ruthless optimization.