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Re:Advancing AI Benchmarking with Game Arena by RivieraKid on Monday February 02, 2026 @03:54PM (#46861403)
It can write a chess engine because it has read the code of a thousand of chess engines. This benchmark measures a different aspect of intelligence.

And as a poker player, I can say that this game is much more challenging for computers than chess, writing a program that can play poker really well and efficiently is an unsolved problem.

Re:Advancing AI Benchmarking with Game Arena by 10xDev on Monday February 02, 2026 @05:10PM (#46862505)
The program doesn't need to be a solver. It can be anything that helps it.

It doesn't even need to be one tool but a series of tools.

Re:Advancing AI Benchmarking with Game Arena by marksimi on Monday February 02, 2026 @09:13PM (#46865495)
The most popular form was solved in 2019: https://en.wikipedia.org/wiki/Pluribus_(poker_bot)
Re:Advancing AI Benchmarking with Game Arena by RivieraKid on Tuesday February 03, 2026 @05:47AM (#46869284)
Pluribus didn't solve poker. It's limited to fixed starting stack sizes. It can't exploit weak opponents, it tries to approach a Nash equilibrium, but in multiplayer poker, Nash equilibrium doesn't have the theoretical guarantees it does in head's up. And lastly, it requires a ton of compute.