Re:Developers: Don't Treat the Windows Store like the iOS Ap...
by jgoewert on Friday October 19, 2012 @03:40PM
(#4675090)
Yeah, the games will have problems, but you don't need to sift through hundreds of lame cash-in microapps that make early-2000 era "punch the monkey" Flash adds look gameplay rich to deal with.
I was assuming the meaning for that statement was on that point, not on a developer supporting an 8 year old game.
I love Steam, but they don't police it as much as you think.
First off, pre-orders are always problematic as Steam doesn't know if a new game is going to be good or an unfinished tech demo that was released one year too early, which was the case for a game I pre-ordered last year. If it's bad enough they'll do refunds, but you need to push them and they won't always grant them if you don't ask in a timely manner.
More troubling, they sell games that they know are broken. Full Spectrum Warrior is one example that I can think of. The game tries to resolve a no-longer existing address hundreds of times a second and lags horribly. It's easily fixed but Steam support doesn't care because it's not Valve's game.
Steam does a lot of things right, but it's very much a buyer beware situation, and for higher stakes than a $0.99 app.