Re:Games Workshop bans staff from using AI, management not e...
by tstrimple on Tuesday January 13, 2026 @06:39PM
(#46610111)
Just naming things in a world consistent way would be an amazing tool. Naming things is one of the most difficult parts of programming and writing and world creation I guess.
Re:Games Workshop bans staff from using AI, management not e...
by neutronicus on Wednesday January 14, 2026 @02:20PM
(#46621262)
To be clear, I think the quality angle is secondary, and thirst for the approval of artists is primary.
Personally, I haven't used AI to generate prose like you, but I do appreciate delegating "remembering dusty corners of the rules" to Claude, especially in a narrative campaign where you really just want an answer vs settling a dispute.
It's also really good at suggesting complications to situations in games like The Sprawl (based on WoD), where, as a GM, I want to ratchet up the tension.
AI is super-cool, and has the potential to transform a lot of areas. I get that people are threatened by it, but letting that overshadow its utility seems...short sighted? Not to be procative, but, how do folks think this will play out over the next 20 years? Doesn't it seem like AI could be used to make the gaming experience better, not just cheaper?