Re:Creators of Tailwind laid off 75% of their engineering team
by johnnyanmac on Thursday January 08, 2026 @12:57PM
(#46544177)
>If the majority of your customers don't value it that much, then you are pretty cooked.
cries in gamedev
Sadly my options are to either sell a few thousand copies on pc and deal with complaints on how my game isn't an 80 hour long timesink, or go into mobile and employ all the dark patterns I hate about marketing.
cries in gamedev
Sadly my options are to either sell a few thousand copies on pc and deal with complaints on how my game isn't an 80 hour long timesink, or go into mobile and employ all the dark patterns I hate about marketing.