Re:Server-rendered multiplayer games with Lua (no client code)
by throwaway894345 on Tuesday January 06, 2026 @04:06PM
(#46518746)
Wow, that's fascinating. Were they able to fit the whole thing inside the 16ms frame?
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Re:Server-rendered multiplayer games with Lua (no client code)
by ModernMech on Tuesday January 06, 2026 @06:38PM
(#46520481)
oh yeah, with little problem, especially with a GPU it's not hard at all.