Re:Server-rendered multiplayer games with Lua (no client code)
by throwaway894345 on Tuesday January 06, 2026 @04:06PM
(#46518746)
Wow, that's fascinating. Were they able to fit the whole thing inside the 16ms frame?
Re:Server-rendered multiplayer games with Lua (no client code)
by ModernMech on Tuesday January 06, 2026 @06:38PM
(#46520481)
oh yeah, with little problem, especially with a GPU it's not hard at all.
- take a screenshot
- run massive skeletal detection on it to get the skeletons of any humanoids
- of those skeletons, pick a target closest to the player
- for that target, get coordinates of head node
- run a PID to control the cursor to where the head node is located
- move the camera one frame, repeat the whole process. If you can fit that pipeline to 16ms it can run in real time.