Re:Server-rendered multiplayer games with Lua (no client code)
by brunovcosta on Sunday January 04, 2026 @04:04PM
(#46492196)
Amazing! hahaha.. Tip: Arrows + Z (shoot)
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Re:Server-rendered multiplayer games with Lua (no client code)
by kibbi on Sunday January 04, 2026 @05:14PM
(#46492868)
In my case, Z for shooting works only rarely. Usually nothing happens. How does the game code query the key?
Re:Server-rendered multiplayer games with Lua (no client code)
by iku on Sunday January 04, 2026 @05:58PM
(#46493280)
i think, after shooting, it has to recharge. When recharged, the ship momentarily blink-expands in yellow. This means it is ready to fire again.
But sometimes, i been left without a recharge, and without shooting, and I don't know why.
Re:Server-rendered multiplayer games with Lua (no client code)
by brunovcosta on Sunday January 04, 2026 @06:18PM
(#46493436)
exactly as @iku commented.. there is a cooldown time between shots.. it pulses when you're ready and resets when you try before it's loaded!
It seems that I should add a better visual feedback haha