Re:Show HN: GBA.js, a Game Boy Advance emulator written in J...
by thristian on Saturday October 13, 2012 @03:26AM
(#4648129)
You definitely want the .gba file.
There's no upload-progress indicator, it may just be that the .gba file is taking a while to process - I think Fire Red is like 16MB or something.
Re:Show HN: GBA.js, a Game Boy Advance emulator written in J...
by olalonde on Saturday October 13, 2012 @01:48PM
(#4649132)
There should definitely be a progress bar in there but it doesn't actually upload the file anywhere, it uses the HTML5 file API which lets you read files locally.
Re:Show HN: GBA.js, a Game Boy Advance emulator written in J...
by tekknolagi on Saturday October 13, 2012 @03:31PM
(#4649438)
Is there a way to upload saves, so I can do things like automatically have the Legendaries? Yeah, cheating, but whatever :)
Re:Show HN: GBA.js, a Game Boy Advance emulator written in J...
by jpfau on Saturday October 13, 2012 @04:55PM
(#4649671)
There is an upload savegame button before you load the game. Once you've loaded the game you have to reset before you can load another savegame.
Re:Show HN: GBA.js, a Game Boy Advance emulator written in J...
by tekknolagi on Saturday October 13, 2012 @06:28PM
(#4649948)
Hmmm. I loaded "FireRed.GBA" then click "RESET" then clicked "Upload Savegame" — and got "FAILED".
What kind of file should I be selecting? .SAV? .GBA? Not sure; neither worked.
The .GBA seemed to select and do nothing, and the .SAV got stuck at "Loading..."
I'm trying Pokémon Fire Red from http://www.freewebs.com/emusaves/savs.htm (.SAV) and the .GBA from freeroms.com
EDIT: Actually, I figured that out. Is there a way I can upload savegames?