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Re:Static Allocation with Zig by CashWasabi on Tuesday December 30, 2025 @11:58AM (#46435260)
Great read! I'm doing something similar with my game engine. I use a FixedBufferAllocator for static allocation and initialize/allocate all my systems and entities with the necessary size at the start. The only exception currently is asset loading because this can be quite dynamic at times.

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