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Re:Jonathan Blow has spent the past decade designing 1,400 p... by jayd16 on Thursday December 18, 2025 @09:46PM (#46321770)
There's plenty of examples there of multiple games per studio. Hard to get public into per "team". Teams are mutable within a studio and devs roll off and onto other teams.

Arguably teams are tied to and only ever ship a single game so I'm not really sure what you're arguing at this point.

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