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Re:Jonathan Blow has spent the past decade designing 1,400 p... by bena on Thursday December 18, 2025 @11:35AM (#46314923)
He's using C++ as closely to C as possible.

Part of the purpose of the series of Handmade Hero is to build a game from the ground up with no dependencies. So I don't think he's bringing in stdlib

So he could use that, but goal is to be someone who doesn't necessarily need to do that.

Re:Jonathan Blow has spent the past decade designing 1,400 p... by soniclettuce on Thursday December 18, 2025 @12:45PM (#46315988)
Is he writing assembly for his syscalls too, or is it like, "no stdlib, except for real annoying parts"
Re:Jonathan Blow has spent the past decade designing 1,400 p... by krapp on Thursday December 18, 2025 @05:47PM (#46319897)
At some point I think he caved and just started using OpenGL. I don't know because he turned off all of the comments on his youtube channel. I think the only thing he's demonstrated is how bad an idea "building a AAA game entirely from first principles" is.
Re:Jonathan Blow has spent the past decade designing 1,400 p... by Narishma on Thursday December 18, 2025 @06:14PM (#46320146)
He was not building a AAA game nor trying to...
Re:Jonathan Blow has spent the past decade designing 1,400 p... by krapp on Thursday December 18, 2025 @07:07PM (#46320648)
https://hero.handmade.network/forums/code-discussion/t/2783-...

He says verbatim his goal is to be a stepping stone for serious engine programmers (not necessarily "general purpose", but definitely AAA-level), even though obviously we are not going to be making a AAA game for obvious reasons :)

So fair enough, but between that and his claim that he's showing people how to create a "professional quality" game I think the difference between a AAA game and a "AAA-level" game engine has no distinction, it's basically the same thing.

Is what he has done so far professional grade, capable of "AAA-level" games? I don't think so, but I concede that probably depends on what your parameters for "AAA" and "professional quality" are. It might be fine for indie games but it seems to me that Casey was selling an audience on revealing something deeper.