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Re:Jonathan Blow has spent the past decade designing 1,400 p... by Narishma on Thursday December 18, 2025 @06:14PM (#46320146)
He was not building a AAA game nor trying to...
Re:Jonathan Blow has spent the past decade designing 1,400 p... by krapp on Thursday December 18, 2025 @07:07PM (#46320648)
https://hero.handmade.network/forums/code-discussion/t/2783-...

He says verbatim his goal is to be a stepping stone for serious engine programmers (not necessarily "general purpose", but definitely AAA-level), even though obviously we are not going to be making a AAA game for obvious reasons :)

So fair enough, but between that and his claim that he's showing people how to create a "professional quality" game I think the difference between a AAA game and a "AAA-level" game engine has no distinction, it's basically the same thing.

Is what he has done so far professional grade, capable of "AAA-level" games? I don't think so, but I concede that probably depends on what your parameters for "AAA" and "professional quality" are. It might be fine for indie games but it seems to me that Casey was selling an audience on revealing something deeper.