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Re:Jonathan Blow has spent the past decade designing 1,400 p... by eps on Thursday December 18, 2025 @10:09AM (#46313497)
To each their own. I found the Witness to be excruciatingly monotonous, forced and, ultimately, boring.
Re:Jonathan Blow has spent the past decade designing 1,400 p... by blarg1 on Thursday December 18, 2025 @11:52AM (#46315199)
What did you think of the puzzles?
Re:Jonathan Blow has spent the past decade designing 1,400 p... by tzcnt on Thursday December 18, 2025 @02:10PM (#46317124)
I found them quite boring since they are all repetitions on the same theme - just drawing lines on a square. It could have been a mobile game. The world doesn't feel connected to the puzzles, and the exploration aspect of it could have been a completely separate game. It feels like two games glued together, which is IMO not a good design.

It's also not a game that's very demanding from a technical performance perspective, and really has very limited numbers of active entities / animations, so why should I care about his opinions on game architecture or anything else?

Re:Jonathan Blow has spent the past decade designing 1,400 p... by 0x1ceb00da on Friday December 19, 2025 @12:13AM (#46322461)
> I found them quite boring since they are all repetitions on the same theme - just drawing lines on a square.

And programming is just pressing buttons on a keyboard.

Re:Jonathan Blow has spent the past decade designing 1,400 p... by sean_bright on Wednesday December 24, 2025 @10:46AM (#46376540)
> It could have been a mobile game.

I tried to play it on iOS and found the controls clunky. Interacting with some of the puzzles was difficult with my thumbs in the way.

Re:Jonathan Blow has spent the past decade designing 1,400 p... by eps on Thursday December 18, 2025 @02:30PM (#46317368)
Monotonous. More of the same. I mean, I can appreciate the creativity behind squeezing every drop from the concept, but I saw no fun in solving them.
Re:Jonathan Blow has spent the past decade designing 1,400 p... by IshKebab on Thursday December 18, 2025 @05:58PM (#46319997)
I like puzzle games (Baba is You is fantastic) but I also didn't get far into The Witness. Braid was fantastic though.

I think 3D FPS is generally a terrible interface to puzzles. This is 2D though so maybe it will be better.

Re:Jonathan Blow has spent the past decade designing 1,400 p... by ls612 on Thursday December 18, 2025 @03:02PM (#46317863)
I enjoyed the Witness for a while but I bounced off it pretty hard in the Mountain. It wasn’t until I watched a let’s play on YouTube that I learned there was a film room, a hidden cave complex under the mountain, a time trial, and other optional secrets. I can absolutely understand a certain type of gamer liking this but for me Talos Principle (both 1 and 2) is peak puzzle genre.

That said I’ll probably buy this game if it comes out next year.