Re:Leaked Apple iPad mini photos
by calciphus on Tuesday October 09, 2012 @02:51AM
(#4630319)
Classic shader problem in a 3D rendering app - when the flat surface meets a curved edge you get a crease along the line. This is because most shadow calculations are done on a per-face basis.
In real life, getting such a fine crease is really difficult. In a 3D render? All but certain.
In real life, getting such a fine crease is really difficult. In a 3D render? All but certain.