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Re:Most Technical Problems Are People Problems by parpfish on Friday December 05, 2025 @10:18AM (#46162404)
One weird thing about software jobs as opposed to other crafts is the persistence of the workpiece.

A furniture maker builds a chair, ships it out, and they don’t see it again. Pride in their craft is all about joy of mastery and building a good external reputation.

In most software jobs, the thing you build today sticks around and you’ll be dealing with it next month. Pride in your craft can be self serving because building something well makes life easier for future-you

Re:Most Technical Problems Are People Problems by Miraste on Friday December 05, 2025 @10:22AM (#46162467)
That only applies if you expect to be at one job for a long time. Current business culture makes that a poor bet, both due to pernicious Jack Welch style layoff management and the career and salary benefits of changing jobs every few years.
Re:Most Technical Problems Are People Problems by chemotaxis on Friday December 05, 2025 @12:40PM (#46164541)
I think this ignores the codebase churn in Big Tech. The code you write today probably won't be there in ten years. It will be heavily refactored, obsolete, or the product will be outright canceled. You can pour your heart in it, but in all likelihood, you're leaving no lasting mark on the world. You just do a small part to keep the number going up.

Tech workplaces are incredibly ephemeral too. Reorgs, departures, constant hiring - so if you leave today, in 5-10 years, there might be no single person left who still remembers or thinks highly of the heroic all-nighters you pulled off. In fact, your old team probably won't exist in its current shape.

If you build quality furniture for your customers, chances are, it will outlive you. If you work on some frontend piece at Amazon, it won't. I think the amount of pride in your workmanship needs to scale with that.

Re:Most Technical Problems Are People Problems by jama211 on Friday December 05, 2025 @01:19PM (#46165090)
Well said. I’ve always also thought that writing code and craftsmanship is a forced metaphor. At most, the product is the craft, not the code. And a product is exactly as good as people’s experiences of using it and how well it solves their problems. The underlying code quality is correlated with these things, but let’s be honest a badly designed product that doesn’t meet the customers needs can have PERFECT code and zero tech debt and still be a bad product because of it.

Also you know what, some code is disposable. Sure, we all want to craft amazing sculptures of metaphorical beautiful wooden chairs that will last a lifetime, but sometimes what the customer needs is a stack of plastic chairs, cheap, and done next week. Who cares if they break after like 1 year.

So, sometimes when I accept that my boss wants something rushed through, I don’t complain about the tech debt it’ll cause, I don’t fight back about how it should’ve designed to have wonderful code… not because I have no pride in my work, but because I understand the businesses needs.

And sometimes the business just wants you to make plastic chairs.

Re:Most Technical Problems Are People Problems by nitwit005 on Friday December 05, 2025 @02:13PM (#46165900)
> Pride in your craft can be self serving because building something well makes life easier for future-you

But, it doesn't. It's not as if you get to sit around doing nothing if you did a great job, you just get some new software project. The company gets to enjoy the benefit of a job well done.

Re:Most Technical Problems Are People Problems by ThrowawayR2 on Friday December 05, 2025 @03:33PM (#46166876)
Getting a new software project beats the hell out of going back and digging through the cruft of a legacy software project. At least the new software project offers the chance to learn current tech.
Re:Most Technical Problems Are People Problems by Schiendelman on Saturday December 06, 2025 @01:21AM (#46171168)
Can you think of two assumptions you might be making in that comment?
Re:Most Technical Problems Are People Problems by wseqyrku on Saturday December 06, 2025 @12:59AM (#46171086)
> Pride in your craft can be self serving because building something well makes life easier for future-you

Yeah I did that in my last job as a platform engineer, I particularly intented for other teams to be able to work in parallel and also not blocked on me so I have more time to refactor or generally things to make life easier for future-me.

Long story short, I got laid off.