Re:Steam Machine today, Steam Phones tomorrow (Windows Gamin...
by stavros on Wednesday December 03, 2025 @06:58PM
(#46142004)
Oh that's very interesting. Given the large compatibility tables I see, I thought Proton had to cater to almost a majority of games.
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Re:Steam Machine today, Steam Phones tomorrow (Windows Gamin...
by Telaneo on Wednesday December 03, 2025 @07:06PM
(#46142074)
It's the Pareto principle doing its thing. 80% of games were fixable by not a whole lot of fixes to Wine (I mean, it's still a lot of work, but once the work is done, you don't need to redo it for 1500 other games), while the remaining 20% are out there doing weird stuff and needs manual fixes of some kind.
If you don't do anything weird, you land in that 80% and everything works as it should. With developers noticing SteamOS being a thing, more of them start doing sanity checks to make sure it works on Linux, and that 80% starts growing to 90%.
Then there's the kernel anti-cheat that's unfixable though, which pulls the percentage down again.