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Re:<5KB demoscene intro by Claude by jsonc on Tuesday November 25, 2025 @11:32PM (#46054221)
Ex-(amiga)demo scener here.. greetings! And you're spot on. Coding assembler and pushing the machine to the limits was an artform in itself.

I see it using Math.sin() calls - what a luxury lol! On the amiga if using substantial 3d calculations and wanting to maintain full frame rate, you'd populate a sine lookup table (typically as the demo is starting) for quicker sine calculations.

The good ole days/nights spent hacking away with 68k assembler on a 7mhz processor.. I miss them :)

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