I think you're arguing from a position of willful ignorance. The article is clear on how it lauds C++'s std::printnl, not printf.
http://en.cppreference.com/w/cpp/io/println.html
Here's what the article argues:
> With std::format, C++ has gained a modern, powerful, and safe formatting system that ends the classic, error‑prone printf mechanisms. std::format is not merely convenient but fully type‑safe: the compiler checks that placeholders and data types match.
Solid remark, and the consensus on how std::printnl and std::format are an important improvement over std::cout or C's printf.
Compare to <iostream>, which is stateful and slow.
There's also std::format which might be safe and flexible and have some of the advantages of printf. But I can't use it at any of the places I'm working since it's C++20. It probably also uses a lot of template and constexpr madness, so I assume it's going to be leading to longer compilation times and hard to debug problems.
I also find it unreadable; beyond the trivial I always need to refer to the manual for the correct format string. In practice I tend to always put a placeholder and let clangd correct me with a fix-it.
Except that often clangd gives up (when inside a template for example), and in a few cases I have even seen GCC fail to correctly check the format string and fail at runtime (don't remember the exact scenario).
Speed is not an issue, any form of formatting and I/O is going to be too slow for the fast path and will be relegated to a background thread anyway.
Debugging and complexity has not ben an issue with std::format so far (our migration from printf based logging has been very smooth). I will concede that I do also worry about the compile time cost.
I would not use iostreams, but neither would I use printf.
At the very least if you can't use std::format, wrap your printf in a macro that parses the format string using a constexpr function, and verifies it matches the arguments.
So such a strong "at the very least" is misapplied. All this template crap, I've done it before. All but the thinnest template abstraction layers typically end up in the garbage can after trying to use them for anything serious.
> Don’t use stream (<iostream>, <stringstream>, etc.), use printf style functions instead.
and has a code example of what they argue 'Orthodox C++' should be, which uses printf.
I'm all for a more sensible or understandable C++, but not at the expense of losing safety. In fact I would prefer the other way: I still feel incredibly saddened that Sean Baxter's Circle proposal for Safe C++ is not where the language is heading. That, plus some deep rethinking and trimming of some of the worst edge behaviours, and a neater standard library, would be incredible.
Metaprogramming style in C++20 only has a loose relationship to previous versions. It is now concise and highly maintainable. You can do metaprogramming in the old painful and verbose way and it will work but you can largely dispense with that.
It took me a bit to develop the intuitions for idiomatic C++20 because it is significantly different as a language, but once I did there is no way I could go back. The degree of expressiveness and safety it provides is a large leap forward.
Most C++ programmers should probably approach it like a new language with familiar syntax rather than as an incremental update to the standard. You really do need to hold it differently.
This is happening to many older languages because modern software has more intrinsic complexity and requires more rigor than when those languages were first designed. The languages need to evolve to effectively address those needs or they risk being replaced by languages that do.
I’ve been writing roughly the same type of software for decades. What would have been considered state-of-the-art in the 1990s would be a trivial toy implementation today. The languages have to keep pace with the increasing expectations for software to make it easier to deliver reliably.
The fact that C++ is a very large and complex language and that makes it unapproachable is undeniable though, but I don't think the new releases make it significantly worse. If anything, I think that a some of the new stuff does ease the on-ramp a bit.
The key thing to understand you are still using C with sugar on top. So you need to understand how the language concepts map to the hardware concepts. So it’s much more relevant to understand pointer arithmetic, the difference between stack and heap allocations and so on, rather what the most recent language standard changes.
You can write the same type of C++ for decades. It’s not going to stop compiling. As long as it compiles on your language standard (C++17 is fine I think unless you miss something specific) you are off to the races. And you can write C++17 for the next two decades if you want.
This was my takeaway as well when I revisited it a few years ago. It's a very different, and IMO vastly improved, language compared to when I first used it decades ago.
I have used many languages other than C++20 in production for the kind of software I write. I don’t have any legacy code to worry about and rarely use the standard library. The main thing that still makes it an excellent default choice, despite the fact that I dislike many things about the language, is that nothing else can match the combination of performance and expressiveness yet. Languages that can match the performance still require much more code, sometimes inelegant, to achieve an identical outcome. The metaprogramming ergonomics of C++20 are really good and allow you to avoid writing a lot of code, which is a major benefit.
What makes C++ valueable is being a TypeScript for C, born in the same UNIX and Bell Labs farm (so to speak), allowing me to tap into the same ecosystem, while allowing me to enjoy the high level abstractions of programming languages like Smalltalk, Lisp, or even Haskell.
Thus I can program on MS-DOS limited with 640 KB, an ESP32, Arduino, a CUDA card, or a distributed system cluster with TB of memory, selecting which parts are more convinient for the specific application.
Naturally I would like in 2025 to be able to exercise such workflows with a compiled managed language instead of C++, however I keep being in the minority, thus language XYZ + C++ it is.
Using Go as example, and the being in minority remark, you will remember the whole discussion about Go being a systems language or not, and how it was backpedaled to mean distributed systems, not low level OS systems programming.
Now, I remember when programming compilers, linkers, OS daemons/services, IoT devices, firmware was considered actual systems programming.
But since Go isn't bootstraped, TinyGo and TamaGo don't exist, that naturally isn't possible. /s
This is true for MANY other languages too, I don't see how this makes c++ different. With gdb its quite the opposite, handlig c++ types with gdb can be a nightmare and you either develop your own gdb glue code or write c-like c++.
> C++ is valuable becaus it's industry support guarantees code bases live for decades _without the need to modify them_ to latest standards.
In times of constant security updates (see the EU's CRA or equivalent standards in the US) you always gotta update your environment which often also means updating tooling etc. if you don't wanna start maintaining a super custom ecosystem.
I don't see this as a positive in general, there is bit rot and a software that is stuck in the past is generally not a good sign imo.
> C++ is valuable because the industry tooling allows you to verify large areas of the program behaviour at runtime (ASAN etc).
Sanitizers are not C++ exclusive too and with rust or C# you almost never need them for example. Yes C++ has extensive debugging tools but a big part of that is because the language has very few safeguards which naturally leads to a lot of crashes etc..
I think the idea of using only a small subset of C++ is interesting but it ignores the problem that many people have, you don't have the time to implement your own STL so you just use the STL. Ofc it gives me more control etc. but I'd argue most of the time writing orthodox c++ won't save time even in the long run, it will save you headaches and cursing about c++ being super complicated but in the end in modern environments you will just reinvent the wheel a lot and run into problems already solved by the STL.
That's why better to use lldb and it's scripts.
> I think the idea of using only a small subset of C++ is interesting but it ignores the problem that many people have, you don't have the time to implement your own STL so you just use the STL.
Yeah, agree. It's just much easier to take a "framework" (or frameworks) where all the main problems solved: convenient parallelism mechanisms, scheduler, reactor, memory handling, etc. So it's turning out you kinda writing in your own ecosystem that's not really different from another language, just in C++ syntax.
I can imagine it might be insanely faster to compile
C++ is valuable, because the existing tooling enables you to optimize the runtime peformance of a program (usually you end up with figuring out the best memory layout and utilization).
C++ is valuable becaus it's industry support guarantees code bases live for decades _without the need to modify them_ to latest standards.
C++ is valuable because the industry tooling allows you to verify large areas of the program behaviour at runtime (ASAN etc).
I simply don't understand what type of industrial use this type of theoretical abstraction building serves.
Using the metaprogramming features makes code bases extremly hard to modify and they don't actually protect from a category of runtime errors. I'm speaking from experience.
I would much rather have a codebase with a bit more boilerplate, a bit more unit tests and strong integration testing suite.
The longer I use C++ the more I'm convinced something like Orthodox C++ is the best method to approach the language https://bkaradzic.github.io/posts/orthodoxc++/
This keeps the code maintainable, and performant (with less effor than metaprogramming directed C++).
Note: the above is just an opinion, with a very strong YMMV flavour, coming from two decades in CAD, real time graphics and embedded development.