Re:Shaders: How to draw high fidelity graphics with just x a...
by franga2000 on Monday November 24, 2025 @04:28AM
(#46032063)
DirectX 12 headers seem to now be published under the MIT license, so I don't see a real difference from a "who is allowed to implement it" perspective.
My definition of open is that Khronos doesn't restrict (as far as I know) what platforms Vulkan can be implemented on. The same cannot be said for DX12 or Metal.