Re:Shaders: How to draw high fidelity graphics with just x a...
by kasool on Sunday November 23, 2025 @11:42AM
(#46024876)
Sure, that's true and a pretty valid criticism of the system.
My definition of open is that Khronos doesn't restrict (as far as I know) what platforms Vulkan can be implemented on. The same cannot be said for DX12 or Metal.
Re:Shaders: How to draw high fidelity graphics with just x a...
by franga2000 on Monday November 24, 2025 @04:28AM
(#46032063)
DirectX 12 headers seem to now be published under the MIT license, so I don't see a real difference from a "who is allowed to implement it" perspective.
That too kinda depends on where you draw the line, the spec text is freely available but all development happens behind closed doors under strict NDA. From the perspective on an outsider it doesn't feel very open to still be waiting for a feature that debuted in DirectX or CUDA a year or more ago, and all Khronos has to offer is "no comment".