I mean I crafted complete complex game prototype using Gemini 2.5 Pro with nearly zero coding. I done it in a week: with client-server architecture, robust networking, AI, acceptance test coverage, replays.
It just different way to build software. You just spend 30% of time on specification, 30% on testing and 30% on refactoring also using AI.
Actual slop generarion take like 10% of time and rest of the time you turn it into maintainable code.
Of course you can do it manually, but then it will take 5-10 times the time and you wont be as flexible in changing things because with AI you can do major refactoring in a day, but manually it could take weeks and kill the project.
PS: I might eventually post here about rapid game prototyping with LLM.
If you actually have some credibility feel free to reach me via Linkedin or non-anonymous email and I'd happily share my experience or the code.
> setTimeout(() => showSub("Ah, Earl Grey.", 2000), 1000);
> setTimeout(() => showSub("Finally some peace.", 2000), 3500);
> // Scene 2
> setTimeout(() => showSub("Armor Clanking", 2000), 7000);
> setTimeout(() => showSub("Heavy Breathing", 2000), 10000);
If we will lose our jobs to this dumb slop I'd rather be happy doing something else