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Re:Gemini 3 Pro Preview Live in AI Studio by Timwi on Wednesday November 19, 2025 @12:58AM (#45976325)
I would properly separate data and code so that I can easily change the dialogue and its timing without having to rewrite all of the numbers in all of the code.
Re:Gemini 3 Pro Preview Live in AI Studio by DrSiemer on Wednesday November 19, 2025 @01:11AM (#45976390)
Your desired setup is just a single prompt away...
Re:Gemini 3 Pro Preview Live in AI Studio by hollowturtle on Wednesday November 19, 2025 @04:43AM (#45977644)
sure let's keep piling slop over slop, they're not very good to de-spaghettify code, they're good at piling further slop
Re:Gemini 3 Pro Preview Live in AI Studio by SXX on Wednesday November 19, 2025 @06:14AM (#45978229)
LLMs only as good at software architecture as you are.
Re:Gemini 3 Pro Preview Live in AI Studio by Jensson on Wednesday November 19, 2025 @07:14AM (#45978640)
Isn't that the issue though?
Re:Gemini 3 Pro Preview Live in AI Studio by SXX on Wednesday November 19, 2025 @07:28AM (#45978774)
If you are good, like, no?

I mean I crafted complete complex game prototype using Gemini 2.5 Pro with nearly zero coding. I done it in a week: with client-server architecture, robust networking, AI, acceptance test coverage, replays.

It just different way to build software. You just spend 30% of time on specification, 30% on testing and 30% on refactoring also using AI.

Actual slop generarion take like 10% of time and rest of the time you turn it into maintainable code.

Of course you can do it manually, but then it will take 5-10 times the time and you wont be as flexible in changing things because with AI you can do major refactoring in a day, but manually it could take weeks and kill the project.

Re:Gemini 3 Pro Preview Live in AI Studio by hollowturtle on Wednesday November 19, 2025 @10:00AM (#45980388)
Share or you're just lying
Re:Gemini 3 Pro Preview Live in AI Studio by SXX on Wednesday November 19, 2025 @01:59PM (#45983562)
You're free not to believe me, but I do shipped 3 commercial games (links in profile). I know that what would usually take to build 2-3 months of developer time can now be built in a week.

PS: I might eventually post here about rapid game prototyping with LLM.

If you actually have some credibility feel free to reach me via Linkedin or non-anonymous email and I'd happily share my experience or the code.

Re:Gemini 3 Pro Preview Live in AI Studio by hollowturtle on Wednesday November 19, 2025 @10:01AM (#45980404)
BTW if you need to refactor on day one it already smells like good slop
Re:Gemini 3 Pro Preview Live in AI Studio by SXX on Wednesday November 19, 2025 @02:00PM (#45983584)
This is a game prototype. If you ever built one you know how iterate on one trying things,
Re:Gemini 3 Pro Preview Live in AI Studio by hollowturtle on Wednesday November 19, 2025 @09:53AM (#45980281)
Bold statement not true
Re:Gemini 3 Pro Preview Live in AI Studio by jameshush on Wednesday November 19, 2025 @02:45AM (#45976892)
Why bother doing that when a non-engineer can just change the prompt and output a different result? :shrug:
Re:Gemini 3 Pro Preview Live in AI Studio by hollowturtle on Wednesday November 19, 2025 @04:42AM (#45977640)
right and keep piling slop over slop, software will collapse with this mentality. And more importantly the more the code is convoluted the more even the llm will bail out and won't be able to make further adjustments because of bad code and context rot