Re:Steam Machine
by hnuser123456 on Wednesday November 12, 2025 @01:44PM
(#45904117)
No mention of dual stage trigger though, which was my cheat code in rocket league to have one button for accelerate and boost
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Wow lol. I just posted the exact same comment, there are dozens of us! I literally cannot play rocket league without the steam controller for this reason.
Also set rotate left and right to the grip triggers (roll in aviation terms I guess).
You can set a dual-stage trigger in Steam Input binding with any controller its trigger range, its not something unique to the Steam Controller.
Re:Steam Machine
by hnuser123456 on Wednesday November 12, 2025 @03:32PM
(#45906174)
Sure, but having a tactile bump in the travel makes it that much easier. I can see the argument that it might seem overcomplicated or confusing to typical users though.
If we get really lucky, some gamer dev will look at the Sony DualSense driver (yes, they wrote and upstreamed an official one) and figure out a way on how to shim / expose the adaptive triggers to Steam Input bindings.
I wonder if the haptics are programmable enough to simulate that.
Re:Steam Machine
by pythonaut_16 on Wednesday November 12, 2025 @02:27PM
(#45904993)
Steamdeck has the dual stage triggers right? (Though maybe just in software?) I'd be shocked if the new controller is less capable than that.
Hoping it's there just not mentioned.