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Re:Steam Machine by hnuser123456 on Wednesday November 12, 2025 @01:44PM (#45904117)
No mention of dual stage trigger though, which was my cheat code in rocket league to have one button for accelerate and boost
Re:Steam Machine by WXLCKNO on Wednesday November 12, 2025 @02:09PM (#45904632)
Wow lol. I just posted the exact same comment, there are dozens of us! I literally cannot play rocket league without the steam controller for this reason.

Also set rotate left and right to the grip triggers (roll in aviation terms I guess).

Re:Steam Machine by jorvi on Wednesday November 12, 2025 @02:43PM (#45905285)
You can set a dual-stage trigger in Steam Input binding with any controller its trigger range, its not something unique to the Steam Controller.
Re:Steam Machine by hnuser123456 on Wednesday November 12, 2025 @03:32PM (#45906174)
Sure, but having a tactile bump in the travel makes it that much easier. I can see the argument that it might seem overcomplicated or confusing to typical users though.
Re:Steam Machine by jorvi on Wednesday November 12, 2025 @04:34PM (#45907068)
If we get really lucky, some gamer dev will look at the Sony DualSense driver (yes, they wrote and upstreamed an official one) and figure out a way on how to shim / expose the adaptive triggers to Steam Input bindings.
Re:Steam Machine by fwip on Wednesday November 12, 2025 @04:54PM (#45907307)
I wonder if the haptics are programmable enough to simulate that.
Re:Steam Machine by pythonaut_16 on Wednesday November 12, 2025 @02:27PM (#45904993)
Steamdeck has the dual stage triggers right? (Though maybe just in software?) I'd be shocked if the new controller is less capable than that.
Re:Steam Machine by nisegami on Wednesday November 12, 2025 @01:49PM (#45904199)
Hoping it's there just not mentioned.
Re:Steam Machine by opan on Wednesday November 12, 2025 @02:25PM (#45904949)
This controller seems more like it's going for parity with the Deck, which doesn't have dual stage triggers. I wouldn't get your hopes up.