Re:Game design is simple
by spencerflem on Friday November 07, 2025 @01:50AM
(#45844112)
In some sense though, 100% randomness is meta-predictable: something happens that I can’t predict. There’s a lot less tension. Idk where in the middle is the best spot, I guess that’s where the artistry is
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It's like an image, you want neither a single solid colour nor perfect noise, but something in-between with identifiable features, highs and lows. When it changes unexpectedly it should change into something new and exciting, not more noise.