Re:Open Source Implementation of Apple's Private Compute Cloud
by bragr on Friday November 07, 2025 @12:15AM
(#45843728)
All things that were compromised with physical attacks? What are mod chips if not physical attack as a service?
Re:Open Source Implementation of Apple's Private Compute Cloud
by jon-wood on Friday November 07, 2025 @08:55AM
(#45846393)
I'm not aware of working jailbreaks for either Xbox Series or PS5. Its possible that's just a matter of time, but they've both been out for quite a while now it seems like the console manufacturers have finally worked out how to secure them.
Re:Open Source Implementation of Apple's Private Compute Cloud
by einsteinx2 on Saturday November 08, 2025 @04:25PM
(#45860154)
Older firmware versions of PS5 are in fact jailbroken (google ps5 jailbreak and you’ll find a bunch of info). I’m not aware of any for Xbox Series but I think that’s more due to lack of interest and the fact that you can run homebrew in development mode already.
Re:Open Source Implementation of Apple's Private Compute Cloud
by bjackman on Saturday November 08, 2025 @05:33AM
(#45855705)
Yeah that's a good point, I don't call that confidential compute though it's a different use case.
CoCo = protecting consumer data from the industry. DRM = protecting industry bullshit from the consumer.
TBF my understanding is that in the DRM usecases they achieve actual security by squeezing the TCB into a single die. And I think if anyone tries, they generally still always get pwned by physical attackers even though it's supposedly in scope for the threat model.
xbox, playstation, and some smartphone activation locks.
Of course, you may note those products have certain things in common...