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Re:The Hackers Manifesto (The Conscience of a Hacker) (1986) by jackdoe on Wednesday November 05, 2025 @07:54AM (#45822329)
haha I actually made https://punkx.org/overflow/ to play with my daughter and it initially started with buffer overflowing to win tictactoe inspired from wargames, but I thought force jump to gameover was cooler.
Re:The Hackers Manifesto (The Conscience of a Hacker) (1986) by gcanyon on Wednesday November 05, 2025 @09:03PM (#45830562)
A question and a suggestion: 1. How much of a first-mover advantage is there? 2. Maybe have the first player only execute 5 instructions on the first turn, to remove whatever first mover advantage there is -- that way at the end of each player's turn they will always be 5 moves "ahead" of their opponent, whether they went first or second. 3. Okay, a second question: I'm curious how well handicapping by e.g. one player getting an extra instruction per turn?
Re:The Hackers Manifesto (The Conscience of a Hacker) (1986) by jackdoe on Thursday November 06, 2025 @02:11AM (#45832360)
its actually not much of an issue because as you are writing your shellcode the other person has access to it as well, and ofc there is the monkeypatch nop pawn