Re:Apple uses 3D Gaussian splatting for Personas and 3D conv...
by reactordev on Tuesday November 04, 2025 @07:55PM
(#45817796)
Not quite, it’s just a way to assign a color value to a point in space (think point clouds) based on photogrammetry. It’s voxels on steroids but still is drawn using the same techniques. It’s the magic of creating the splats that’s interesting.
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Re:Apple uses 3D Gaussian splatting for Personas and 3D conv...
by ChadNauseam on Tuesday November 04, 2025 @08:13PM
(#45817888)
A color value for each point is a good starting place to gain an intuition. Some readers might be interested to know that the color is not constant for each point, but instead dependent on viewing angle. That is part of what allows splats to look realistic. Real objects have some degree of specularity which makes them take on slightly different shades as you move your head.
Re:Apple uses 3D Gaussian splatting for Personas and 3D conv...
by adfm on Tuesday November 04, 2025 @08:35PM
(#45818028)
And since we normally see with binocular vision, a stereoscopic view adds another layer of realism you wouldn't normally perceive otherwise. Each eye sees subsurface scattering differently and integrates in your head.