Re:Why I'm teaching kids to hack computers
by twostraws on Monday October 27, 2025 @10:22AM
(#45721325)
You say "solved problem", then suggest something explicitly banned by Apple's app review guidelines.
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Re:Why I'm teaching kids to hack computers
by inanutshellus on Monday October 27, 2025 @11:45AM
(#45722305)
1. HN folk are being surprisingly hostile here and it's not cool.
2. Is it really true that "the game is X levels and in-app purchases is a-lot-more-levels" is banned but "the game is Y levels and limited features and in-app purchases gets you features and hints" is not?
Re:Why I'm teaching kids to hack computers
by fainpul on Monday October 27, 2025 @12:29PM
(#45722932)
I'm confused, because the version you can install for free is literally that: you get the 10 tutorial challenges and 1 subsequent challenge for free, then you have to pay to buy / unlock the full game. How is that different from the classic shareware / demo concept? Obviously it's not banned.
Re:Why I'm teaching kids to hack computers
by fragmede on Monday October 27, 2025 @11:14PM
(#45728887)
> Demos, betas, and trial versions of your app don’t belong on the App Store – use TestFlight instead.
https://developer.apple.com/app-store/review/guidelines/#bet...
Re:Why I'm teaching kids to hack computers
by anonymous908213 on Monday October 27, 2025 @11:30PM
(#45728969)
This doesn't apply to a demo with a full product behind it. You can release your "demo" combined as one app, with a small subset of content available for free and the rest locked behind a macrotransaction. Which is what OP already does, except they also have microtransactions targeting children on the side. This essentially only prohibits you from releasing a demo if the demo is for an unfinished product.