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Re:rlsw – Raylib software OpenGL renderer in less than 5k LOC by mungaihaha on Wednesday October 22, 2025 @03:01AM (#45665731)
1000x less performance is a bigger clusterfuck
Re:rlsw – Raylib software OpenGL renderer in less than 5k LOC by rootnod3 on Wednesday October 22, 2025 @03:33AM (#45665905)
It's not meant for "let's make the next AAA game". It's for "Hey, I wanna try a fun idea".
Re:rlsw – Raylib software OpenGL renderer in less than 5k LOC by stodor89 on Wednesday October 22, 2025 @11:26AM (#45670594)
It's slower indeed, but it's easier to write and debug, more portable, and gives you total control over the render pipeline. It's good for experimentation and learning, and would still be trivial to compile and run 20 or 50 years from now. And with how obscenely fast modern CPUs are, it might even be fast-enough for a simple 3D game.