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Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s... by jplusequalt on Sunday October 12, 2025 @01:32PM (#45560047)
>Ofc you'd have to require a certain level of hardware support

Have you used Vulkan? Specifying required hardware support for your physical device is literally one of the first thing you do when setting up Vulkan.

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