Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by LarsDu88 on Saturday October 11, 2025 @05:48PM
(#45552996)
I don't think you grasp how many GPUs are used to run world simulation models. It is vastly more intensive in compute that the current dominant realtime rendering or rasterized triangles paradigm
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Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by taraindara on Saturday October 11, 2025 @06:07PM
(#45553096)
I’m thinking more procedural generation of assets. If done efficiently enough, a game could generate its assets on the fly, and plan for future areas of exploration. It doesn’t have to be rerendered every time the player moves around. Just once, then it’s cached until it’s not needed anymore.
Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by Rover222 on Saturday October 11, 2025 @06:43PM
(#45553292)
I don't think you grasp what I'm saying? I'm talking about next token prediction to generate video frames.
Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by LarsDu88 on Saturday October 11, 2025 @07:04PM
(#45553472)
Yeah, which is pretty slow due to the need to autoregressively generate each image frame token in sequence. And leading diffusion models need to progressively denoise each frame. These are very expensive computationally. Generating the entire world using current techniques is incredibly expensive compared to rendering and rasterizing triangles, which is almost completely parallelized by comparison.
Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by NaomiLehman on Saturday October 11, 2025 @10:12PM
(#45554547)
in a few years it's possible that this will run locally in real time
Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by Rover222 on Sunday October 12, 2025 @10:32AM
(#45558506)
Okay you clearly know 20x more than me about this, so I cannot logically argue. But the vague hunch remains that this is the future of video games. Within 3 to 4 years.
Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by rowanG077 on Sunday October 12, 2025 @11:52AM
(#45559112)
I don't think that will ever happen die to extreme hardware requirements. What I do see happen is that only an extremely low fidelity scene is rendered with only basic shapes, no or very little textures etc. that is them filled in by AI. DLSS taken to the extreme, not just resolution but the whole stack.