Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s...
by MountainTheme12 on Saturday October 11, 2025 @08:39AM
(#45548707)
Trying to fit both mobile and desktop in the same API was just a mistake. Even applications that target both desktop and mobile end up having significantly different render paths despite using the same API.
I fully expect it to be split into Vulkan ES sooner or later.
I fully expect it to be split into Vulkan ES sooner or later.