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Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s... by barchar on Friday October 10, 2025 @05:57PM (#45544260)
And, mesh shading in particular is basically "what if we just deleted all that vertex specification crap and made you write a compute shader"

Note that it's not always better. The task shaders are quite hardware specific and it makes sense to ship defaults inside the driver.

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