Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s...
by m-schuetz on Friday October 10, 2025 @12:57PM
(#45541076)
I'm of course talking about WebGPU for web browsers, and I'd rather not use a graphics API like wgpu with uncertain support for the latest GPU features. Especially since wgpu went for the same paradigm as Vulkan, so it's not even that much better to use but you sacrifice lots of features. Also Vulkan seems to finally start fixing mistakes like render passes and pipelines, whereas WebGPU (and I guess wgpu?) went all in.
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