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Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s... by m-schuetz on Friday October 10, 2025 @12:09PM (#45540545)
The point still stands: Vulkan chose to go all-in on mandatory maximum complexity, instead of providing less-complex routes for the common cases. Several extensions in recent years have reduced that burden because it was recognized that this is an actual issue, and it demonstrated that less complexity would have been possible right from the start. Still a long way to go, though.

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