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Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s... by jplusequalt on Friday October 10, 2025 @11:19AM (#45540020)
I think Vulkan was originally called OpenGL Next. Furthermore, Vulkan's verbosity allows for a level of control of the graphics pipeline you simply can't have with OpenGL, on top of having built in support for things like dynamic rendering, bindless descriptors, push constants, etc.

Those are the main reasons IMO why most people say it's deprecated.

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