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Re:WebGPU and the Price of Compiling WGSL by jsheard on Tuesday October 07, 2025 @07:37AM (#45501890)
IIRC AMDs hardware had already adopted a fully bindless model by the time they were developing Mantle, so probably not. Vulkan 1.0 had to go backwards in terms of complexity to accommodate a wider range of hardware, with mobile causing the most pain.

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