Re:WebGPU and the Price of Compiling WGSL
by Permik on Tuesday October 07, 2025 @07:25AM
(#45501810)
> Vulkan 1.0
Possibly even from Vulkan's Mantle days?
[ Parent
| on HN ]
Re:WebGPU and the Price of Compiling WGSL
by jsheard on Tuesday October 07, 2025 @07:37AM
(#45501890)
IIRC AMDs hardware had already adopted a fully bindless model by the time they were developing Mantle, so probably not. Vulkan 1.0 had to go backwards in terms of complexity to accommodate a wider range of hardware, with mobile causing the most pain.