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Re:Baldur's Gate 3 Steam Deck – Native Version by whs on Wednesday September 24, 2025 @07:04AM (#45358712)
It's documented here https://store.steampowered.com/oldnews/35534?l=

I don't think I ever found more documents on this feature. I assume it might need lots of users with matching result to ensure that bad actor can't upload malicious shader.

Re:Baldur's Gate 3 Steam Deck – Native Version by voodooEntity on Thursday September 25, 2025 @03:34AM (#45370199)
Thank you for linking, and it makes sure to say you have to have a certain set of proofs to make sure no malicious code is injected as a precompiled shader sounds like a great place for exploitation.

Tho i would expect (naive me) that the shaders at least might be cached locally - which is not the case since as i mentioned in my comment have to recompile them for every game every time i start.