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Re:Neat Algorithms - Flocking by Radim on Sunday September 16, 2012 @05:14PM (#4530388)
My app with a very similar goal (predators & prey), but C++ with OpenGL :)

https://github.com/piskvorky/PredatorPrey

I remember decoupling the simulation speed from graphics rendering speed (aka frame rate) and AI thinking speed was a lot of fun!

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