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Re:Neat Algorithms - Flocking by mlu on Sunday September 16, 2012 @12:22PM (#4529452)
I once programmed a swarm simulation as a project for a course I attended. You can set various parameters of the swarm and introduce a predator which can try to eat inidividuals of the swarm. You then can set a bunch of escape strategies. This was pretty much fun when I wrote it.

Just uploaded it to my bitbucket repository in case anyone is interested.

https://bitbucket.org/mlux/swarm-simulation

Re:Neat Algorithms - Flocking by Radim on Sunday September 16, 2012 @05:14PM (#4530388)
My app with a very similar goal (predators & prey), but C++ with OpenGL :)

https://github.com/piskvorky/PredatorPrey

I remember decoupling the simulation speed from graphics rendering speed (aka frame rate) and AI thinking speed was a lot of fun!