Re:Doom crash after 2.5 years of real-world runtime confirme...
by lstodd on Wednesday September 17, 2025 @02:22PM
(#45279474)
> if its a server, thats still really crazy even for some open-world open-ended game... its a long time to keep a server up w/o restarts or anything (updates?).
Pretty much doable even without resorting to VM migrations or ksplice. My last one had uptime in 1700s (days). Basically I leased it, put a debian on it and that was that until I didn't need it anymore.
looking at the various comments, there might be even some kind of weird appeal to leave such things in your game :D for people to find and chuckle about. it doesnt really disrupt the game normally does it?