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Re:Irrlicht Engine – a cross-platform realtime 3D engine by irrlichthn on Monday September 15, 2025 @03:32AM (#45247081)
I thought most of the existing engines out there were too complicated, so I wanted it to be easy to use. Probably that's also why it became that popular.

For a modern engine today - I think the architecture of the engine would look different - and would focus more on creating and organizing content then mostly on rendering.

Re:Irrlicht Engine – a cross-platform realtime 3D engine by ta12653421 on Monday September 15, 2025 @09:41AM (#45249655)
I was involved in 3D back then wenn Irrlicht & Co had some traction:

Todays graphics engine look completely different than the first flexibel pipelines around 2002-2005, and the rise of AI for usage during rendering will change the tech paradigms further (for the younger ones: In 2001, NVidia announced the Geforce1, we had 1 pixel shader and 1 vertex shader :-D LOL)