Re:Irrlicht Engine – a cross-platform realtime 3D engine
by lasagna_coder on Monday September 15, 2025 @03:17AM
(#45246989)
What was the main learning you got from building the engine? Was there some feature you wanted that no other engine at the time had? If you built an engine today, what would you do differently?
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Re:Irrlicht Engine – a cross-platform realtime 3D engine
by irrlichthn on Monday September 15, 2025 @03:32AM
(#45247081)
I thought most of the existing engines out there were too complicated, so I wanted it to be easy to use. Probably that's also why it became that popular.
For a modern engine today - I think the architecture of the engine would look different - and would focus more on creating and organizing content then mostly on rendering.
Re:Irrlicht Engine – a cross-platform realtime 3D engine
by ta12653421 on Monday September 15, 2025 @09:41AM
(#45249655)
I was involved in 3D back then wenn Irrlicht & Co had some traction:
Todays graphics engine look completely different than the first flexibel pipelines around 2002-2005, and the rise of AI for usage during rendering will change the tech paradigms further (for the younger ones: In 2001, NVidia announced the Geforce1, we had 1 pixel shader and 1 vertex shader :-D LOL)