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Re:Building a DOOM-like multiplayer shooter in pure SQL by esafak on Tuesday September 09, 2025 @01:06PM (#45185003)
This is a clever ad! I had not heard of them so I looked up the technology behind it: https://cedardb.com/docs/technology/

A Postgresql-compatible HTAP. It appears to be single server and closed source. Roadmap: https://cedardb.com/docs/roadmap/

Re:Building a DOOM-like multiplayer shooter in pure SQL by zekrioca on Tuesday September 09, 2025 @04:41PM (#45188668)
Would this multiplayer work on Postgresql?
Re:Building a DOOM-like multiplayer shooter in pure SQL by ChrisWint on Tuesday September 09, 2025 @06:55PM (#45190563)
Depends on what you mean by "works" I guess. The statements all look like PostgreSQL SQL and should, therefore, all work. That said, they are pretty heavy duty, especially the recursive Ray tracing, so I expect it to lag quite a bit.
Re:Building a DOOM-like multiplayer shooter in pure SQL by FridgeSeal on Tuesday September 09, 2025 @06:27PM (#45190215)
IIUC its a commercialisation of a research DB called Umbra which has some pretty amazing performance characteristics.